SPECIAL THANKS. I would like to thank Paul Watson for his sponsorship of several lead figure collections on this blog. Having decided to clear his spare/surplus figures, he generously forwarded them on with no other requirement than they deserved to be restored. I would also like to mention George S. Mills, who kindly furnished a quantity of plastic figures which greatly enhanced several collections.

Monday, 6 March 2023

WW2 WARGAME (The Soviet Horde) PART ONE

After the success of the last game, involving Dutch and Germans, decided to  keep the layout but this time muster an ad hoc German garrison being assaulted by very large numbers of Soviet infantry, supported by a T34 tank and a gunboat. I guess this scenario is set in East Prussia in 1945.

Initial Positions......

Colour coding the different Soviet divisions will help!
THE ACTION BEGINS
MOVE ONE the Soviets advanced, and their gunboat opened up on the town. MOVE TWO the Soviets advanced, the gunboat scored a hit on a merchant ship. The garrison gun returned fire, miss. MOVE THREE Soviets advanced, German LMG in a house opened fire, miss. But the coastal gun scored a hit on the Soviet gunboat (D6), it destroyed their gun (D6).and the ship declined to move closer to the town (D3). MOVE FOUR Soviet mortar took out a LMG crew member in the farmhouse, while the T34 opened up on a town barricade and hit one of the PAK crew. MOVE FIVE Soviets advanced. German tank scores a casualty point on the T34, and it's LMG took out an infantryman. It was the mortar that finally silenced the LMG in the farmhouse.
TROOPS ENGAGED
MOVE SIX the Soviet tank crushed the street barricade, its machine gun silencing the last PAK gunner, while its gun also scored a hit on the German tank. On the Soviet left, their infantry silenced a company of Kriegsmarine holding out in a windmill by throwing three D6, even with saving throws for hard cover they were now half strength. However, the German tank engaged the infantry supporting the T34, and they scattered. The anti-aircraft gun scored another hit on the gunboat, inflicting a casualty. Losses so far are equal at ten each! 
Gun knocked out, and a hit on the ship's infrastructure too!
With diminishing light, I decided to have a break. Incorporating this into the game, the tanks will have retired to their own lines.This means Part Two will commence with about sixteen inches dividing the two armies, and the Soviets having 'dug in' during the night. 
MGB

4 comments:

  1. Superb! A great mix of toys. Are the rules you own?

    ReplyDelete
    Replies
    1. Hi Tim, I tried some of my own but they just didn't seem quite right. Went back to basic WW2 Featherstone. Added my own 'house rules' FOR morale, and adopted a dice-target system for shell fire, rather than the Featherstone target-circles. All movements and ranges are also reduced to allow more units on the table, and because my table is only slightly bigger than 6' square.
      Michael

      Delete
  2. An excellent looking and very exciting game Michael! It did not take you long to get your T34 into action and with great effect! Very well done!

    ReplyDelete
    Replies
    1. Cheers Brad, I have been keen to play a late war game involving a 'horde' of Soviets, the tank was the confirmation piece. Yesterday, something more arrived for my Soviets. just painting the bases now, too late for this game however!
      Michael

      Delete