SPECIAL THANKS. I would like to thank Paul Watson for his sponsorship of several lead figure collections on this blog. Having decided to clear his spare/surplus figures, he generously forwarded them on with no other requirement than they deserved to be restored. I would also like to mention George S. Mills, who kindly furnished a quantity of plastic figures which greatly enhanced several collections.
Additional Thanks. To Tim of the MegablitzandMore blog for supplying some interesting figures towards my WW2 Soviet Army. To Mark of ManOfTin Blog for a horde of Airfix WW2 figures. And to my friend Graham Apperley of TalesfromtheToyRoom Blog for his generosity in supplying some lead scenic items for my collection.
Showing posts with label Coastal Artillery. Show all posts
Showing posts with label Coastal Artillery. Show all posts

Wednesday, 2 August 2023

BIG GUN ARTILLERY

Finally got round to sorting out this artillery piece. I started restoration work in April 2021, but unable to find a barrel which fitted the magazine hole, all work on this project went dormant. Recently, I found a furniture stain pen which had gone somewhat dry. Not only was the thick pen perfect for my plans, but the nib could be reversed and used as an inner sheath to secure the new barrel to the original gun magazine. The original W. Britains Howitzer had a shorter barrel but I wanted this piece to have a 'super siege gun' classification in my games. Also, too many parts were missing/broken to warrant an authentic Britains restoration.

Now this gun has some real history. It was a toy originally played with by J. G. Mileham, who was born in 1912. He later became a colonel of the 16th Regiment of foot, serving during WW2. I picked up his very broken toy for £5.50 delivered, and it is with pride that it now serves in my own 'little wars'.  I have given an account of its origin under the base, and have informed his descendant.  

Original delivery.......
MGB
PS. A reply from Robert Mileham, sculptor, son of J.G., and grandson of Harry Mileham, artist 1873-1957.

'Dear Michael, Thank you for letting me know. Yes he was my father. I am so glad it is being appreciated and back in service! I too was a soldier and played with these two, cannon and gun although they never really worked. I think the gun took ‘caps’, small charges of gunpowder to make a cracking sound. We had children’s cap guns (revolvers) in those days!
Thank you for your kind words about my work.'

Tuesday, 20 October 2020

THE ATTACK ON FORT MACAULAY (Dominion Wargame)

With this second game in the Dominion War, an American force was landed on Vancouver Island, British Columbia, during the night. Their intention being to capture by surprise Fort Macaulay, as control of this coastal battery would make the arrival of Empire reinforcements a risky business. The American force comprised a battalion of Marines, two small units of National guard, and a commander. The fort garrison comprised the commander with two companies of Royal Canadian artillerymen. However, a dice was thrown to determine whether the BC Government was aware of American plans, scored ONE, fully aware. A second dice was thrown to determine whether the garrison was aware it was to happen this night, score ONE, fully aware. Unknown to the Americans, the garrison had now been reinforced with the Royal Canadian Grenadiers. and a company of Royal Marines. In addition, the garrison could signal they were under attack by cannon fire. At the beginning of each subsequent move they would throw a dice. If scoring a SIX, a further dice would determine if armed civilians, mounted police, or Canadian Regulars would arrive to support them. Note, although the garrison had two heavy guns, they were of no value, as their arc of fire is only out to sea, but they did also possess a medium field gun, and the extra crew could serve as an infantry company.

The American force advanced on the fort, still with the intention of surprise, and for the first three moves dice throws indicated they had not been seen. Could they still take the fort by surprise? On the fourth move their luck concluded, the alarm was called and all in the garrison took up positions, their gun opened fire. The Americans approached with great determination, keen to use their numerical strength in a melee. But on move 5 some armed civilians arrived, and on move 6 they took down some of the marines, while the medium gun also inflicted a casualty on the skirmishing NG. Still they advanced, now into rifle range. Despite steady casualties for little return, the American line charged. In the subsequent melee the marines killed or scattered the RCG, but the RCA and RM were able to inflict heavy casualties on the two NG units. Both those units had suffered 50% casualties and they routed. By now the Marines had also suffered 50% casualties and could not take offensive action, but their morale held and they chose to hold their position. In truth, they were having little impact on the garrison and the armed civilians were picking off one figure on almost every move, requiring a five or six on the dice. Now down to only one third still fighting, when the RA gun crew joined their comrades firing with small arms, the marines were now surrounded, and the survivors surrendered on move 18. 

MGB

This was a solo game lasting 20 minutes, dice determined practically every decision.

Here are the game returns.

EMPIRE

Commander 1

Royal Canadian Artillery 6 (-1)

Royal Marines 4 (-2)

Royal Canadian Grenadiers 6 (-5)

Armed farmers and timber men 7

(Canadian regulars arrived on move 21, so never participated, 12 plus a mounted officer)

UNITED STATES

Commander 1

US Marines 12 (-9)

National Guard light troops 6 (-3)

National Guard 6 (-3)

(Footnote, the routing National Guard threw a dice to determine if they made it back to their row boats, scored ONE, the Mounted Police had confiscated the boats, they were later picked up in the woods and granted permission to return to American territory on parole, that they do not act against the Empire until there is an official exchange of prisoners....... I just could not believe the number of poor dice throws for the Americans in this game!)











Wednesday, 30 September 2020

ROYAL ARTILLERY AND COASTAL GUNS c.1880

On the previous post I'd mentioned the two W. Britains AA guns needed a complete reconstitution if they were to have any value. Yesterday I completed the work converting them into coastal artillery. Serving with these artillery pieces are my converted plastic guardsmen,  representing Royal Artillerymen.

MGB

(Campaign news. This coastal battery will now take up position on Vancouver, British Columbia.)







Monday, 28 September 2020

ROYAL NAVY PROJECT..... THE COST

I have just paid out a sum for second-hand Britains. Am I the only one to notice Royal Navy figures go for shocking prices. Having failed in quite a few auctions, I just gave up and bought seven figures for £29.95 delivered, the most I have paid for old castings. On the positive side, I already have a naval officer, so this gives me enough to man a coastal battery. Here's some photos of the figures. 

On a separate subject, but connected, last year I picked up two Britains no.1715 AA guns, costing £11 delivered. I thought this was a fair price but on inspection I discovered they were not only missing parts but the elevation section on both barrels were broken. Now I won't allow this to become a total disaster, I had been planning to use them as coastal artillery pieces. Because of this damage, have decided to go to work on them. First job, break them down, and file away the broken castings. Then a paint strip.  I'm now working with metal bits and bobs to create some new 'detail', but I want them to still keep their W.Britains toy look..... but in Ordnance grey and black. (This is not the first occasion something like this has happened, one of my 4.7" naval guns had a badly broken carriage, I decided to convert that into a coastal gun too, with metal parts from a curtain rail and watering can, see last photo, these coastal guns are very useful for creating scenarios on the wargames table.) 

MGB