The Empire troops in Toronto knew that the loss of nearby Oshawa would be followed by the Americans launching an even greater force against them. The garrison had done all that they could to fortify the city, now they just had to wait.
The American army was large, twenty-five military units had been ordered to participate in this coming battle, which would involve a coordinated attack on four sides. Their forces were divided into the Detroit Division, Siege Howitzer Park, Light Division, Grand Division, and the Lake Ontario flotilla.
The Empire Garrison comprised thirteen military units divided into the Western Division, Shore Battery & Gunboat, Northern Division, Mileham's Howitzer, and Eastern Division. They were outnumbered almost two to one, and three of the battalions were embodied militia. However, they were able to match the Americans in siege guns.
THE ASSAULT ON THE CITY BEGINS
As dawn began to light up the sky, Empire observers noted that the American flotilla was no longer in view. Quite where it was, no one knew, but it was assumed it would return. At 7am a tremendous explosion occurred in the north of the city, no casualties or fire but an empty civilian house was largely levelled. This must have involved a very powerful howitzer! Empire observers now reported large movements of enemy troops on three sides of the city.
THE ADVANCE ON THE WESTERN SUBURBS
The Empire and United States lookouts attempted to judge each others positions as the Sun rose.
The Americans noted that the approaches to the city were totally devoid of cover, and not by nature's hand. MOVE ONE. The Garrison guns opened up inflicting a casualty MOVE TWO. Both sides attempted to knock out their opponents artillery. WOW! A D6 is a hit on an American siege gun, granting another dice throw, it's another D6, the gun is knocked out! Mileham's howitzer also fired a shell but fell well short (testing its range?). MOVE THREE. The command is given for the Americans to advance. No artillery hits. MOVE FOUR The American battery retaliated with a D5 from each of its guns. Saving throws for the redoubt failed, two gunners went down. But Mileham's howitzer now declared its revenge, D6, a hit on an American gun, followed by a D4. (This would normally take out one figure.... but this 'super siege' weapon can claim two casualties.) MOVE FIVE. Casualties on the American battery crews were so high their mounted officer decided to help man one. The survivors from the destroyed gun would have been very useful, but they disappeared (D1) after their gun exploded. MOVE SIX. With two more gunners going down, and now at half strength, the survivors routed. This obliged a test on the neighbouring unit, D6, they held, which is just as well, it was the American command headquarters!
What a magnificent battle Michael! Your artillery pieces look so imposing, especially Mileham's Howitzer! Your variety of uniforms is dazzling, and then they all spring into life with a very exciting battle! Really marvelous, all of your hard work has paid off with this excellent result!
ReplyDeleteMost kind, Brad. For me, a war-game has no value if it doesn't provide a colourful spectacle. When I look back on games it will be with my photos, the result of the game is forgotten. When I was active in gaming clubs, I soon realised competitive gaming and heavy rules had little interest to me, only the attractive game pieces and terrain is still remembered.
DeleteMichael
Hello Michael what wonderful games with toy soldier armies!!! Just been reading up all the wonderful posts I missed. Love the German gunboats!!!
ReplyDeleteThank you for sharing
Best wishes-Quinn
Thank you, Quinn. I'm having a fun time playing through these campaign moves. About to upload the latest. When the Toronto games are concluded, will then move on to some games with different collections Regards..
DeleteMichael