With it being such a lovely Saturday I decided to fight a garden war-game, and I don't mean cut the grass. It was time for some of my gunboats to steam into action, guns blazing, and deliver a knockout blow on these rebellious German-speaking Schleswig folk. The year is 1848.
Now I must confess, these rules took five minutes to compile, which matches my attention span for anything involving mathematical calculations. The war-game is inspired by a real action that occurred near Bogholm (try not to laugh) on the Flensburg Fjord on April 7, 1848.
Having been ordered to secure the fjord, a Danish flotilla took up their station, only to discover illegal Schleswig flags (upside down Dutch) were clearly visible on the land. And these Rebels had also constructed a fortified battery of artillery.
My wargaming flotilla comprised three gunboats, one whaleboat, and a civilian steamship. The opposition had two field guns and appropriate crew. There was also a fishing boat and a merchantman that could be useful, but both were unarmed.
THE FIRING BEGINS
I allowed the Schleswig battery a first move/fire advantage. Using a Britains matchstick firing 25pdr as my judge, and at a distance of about eight foot for both sides, their two guns missed the ships.
MOVE TWO. Both sides now fired. The Danish having three shots per move scored a hit on the redoubt. A follow-on dice throw confirmed a hit on a Rebel gunner, and a reduction point on the redoubt.
I began to think the redoubt was a large and easy target? MOVE THREE. One of the Schleswig guns scored a hit on a gunboat, it actually stayed on the deck! A hit allows the player to decide whether he prefers a hit on the gun, or the hull, there are advantages and disadvantages in choosing either option as the results involve throwing a dice. Well, I went for the hull, this had the chance of knocking out the engine, but it also contributes towards a three-hit rule, that the gunboat would then start to sink.
MOVE FOUR. Two direct hits on the same gunboat! While still able to fire this go, it was still going down in the next.
MOVE FIVE. A Schleswig gun hits another gunboat, forget the Danish guns, go for the hulls! The Danish whaleboat successfully picked up the sinking ship's crew. MOVE SIX. The Danish are now reduced to two dice throws, and score a hit on the redoubt defences. MOVE SEVEN. Two perfect hits on another gunboat! MOVE EIGHT. A third hit on the redoubt takes down a gunner and removes all defensive value from the position. Obliged to test their morale, the Schleswig folk hold their position. And the battery scores the required third hit on another gunboat, which begins to take on water. MOVE NINE. The Danish are now down to one working gunboat and gun, but there are no further hits from either side...... I think it's all over. The civilian transporter rescues the crew of the second sinking ship.
A Schleswig Victory, unlike the historical event. Surprisingly, no Danish fatalities, and only two for the Schleswig Volunteers. I think the number of hull hits (to sink) might need to be increased to four? Lucky for the Danish no magazines exploded, but that is reliant on the enemy targeting the guns and throwing a follow-on dice of D6, otherwise a D5 will knock out the gun, and lesser scores take out one of the four crew. This was a fun game to play, its only defect was my necessity to go and find the expended matchstick rounds, and move to opposing firing positions. This fast play matchstick firing game would work even better with guests, and not necessarily wargamers, IMHO.
MGB
PS. A useful source of information, and mentions the Flensburg action.
FLADENS HISTORIE
https://www.navalhistory.dk/English/History/1848_1864/TheWars1848_50.htm
PART TWO
Well, it is Sunday, it has rained during the night, and there has been showers this morning. In a brief break I hurriedly took out the c1900 collection of ships for a photo shoot. This is the first occasion I have had to see them all out, and in proper daylight. These ships were constructed for service on the gaming table, but also robust enough to serve outside, even if the ground is damp. The only things that would be damaged by a sudden downpour are the flags and the toy soldier bases. Here is a record of the collection. All ship designs are very strongly influenced by 1860-1910 tin toys, which look so appropriate next to shiny lead soldiers.
Bravo Michael!! What a wonderful way to spend a weekend! Everything looks marvelous, especially your very impressive armada!! And to top it all off, you had an actual matchstick firing game, I am truly envious!! Extremely well done on all fronts!!
ReplyDeleteFabulous stuff - we've had a lot of fun with games like this. Five minutes to write the rule though....sounds complicated! And what a magnificent fleet - very inspirational!
ReplyDeleteSuperb looking game and looked like it was great fun. A very impressive looking fleet.
ReplyDeleteFantastic looking action MGB! Great to see the fleet out between showers
ReplyDeleteWhat a lovely battle report it was a thrilling battle with simple rules. I like your comment about not being an accountant- some of the complex wargaming rules these days are crazy! The matchstick firing cannon will make H.G. Wells proud and the sight of that armada is amazing what a collection of toy warships! Again well done Michael. Warm regards - Quinn
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