All Decisions are determined by Dice
The Twin Ports of Duluth (Minnesota) and Superior (Wisconsin) decided to launch their own combined expedition to take the settlements of Fort William and Port Arthur in Western Ontario. Having larger populations the Americans were allowed a six-sided dice x12 figures. With a score of three they were able to muster thirty-six figures for this expedition. The Canadian settlements were less developed so were granted a D6x3 figures for Fort William's garrison, another D6x3 for Port Arthur, a D6x1 for Neebing, and D6x1 for McIntyre. Unfortunately, a rivalry between the two main Canadian settlements resulted in neither community willing to subject their command to the other. This allowed the Americans to concentrate their resources, while the Canadians halved their potential strength attempting to defend two locations.
THE ATTACK ON FORT WILLIAM
As the American force approached Fort William the two medium guns in the fort opened up. In these initial exchanges the Canadians fired down the main causeway with good effect. Taking down three American gunners, and one infantryman, for only two gunners on their side. The Americans now assaulted the fort with National Guard skirmishers and a band of volunteers. Having to now divide their fire, the tide turned against the defenders. When the Canadian company in the block house went silent, and the local commander's wife was injured, the garrison surrendered.
Canadians
Commander and his wife (1 injured, 1 captured)
Militia-Volunteer Artillery 6 (4 injured, 2 more captured)
Militia Volunteer Riflemen 3 (1 injured, 2 more captured)
Americans
Commander 1
National Guard Artillery 7 (3 injured)
National Guard Infantry Battalion 12 (2 injured)
National Guard Skirmishers 8 (1 injured)
National Guard Hussars 4
Armed Volunteers 5
THE ATTACK ON PORT ARTHUR
Leaving the Armed Volunteers to secure Fort William and the prisoners, the American force moved over to Port Arthur. This time the American commander took steps to approach the settlement from three directions. And, he decided to use his superiority in artillery to weaken the garrison. In the exchange of artillery fire the garrison could not compete and when their own gun was taken out, they chose to withdraw. They were not followed.
Canadians
Commander 1
Militia Volunteer Artillery 3 (3 casualties)
Militia Volunteer Riflemen 6 (1 casualty)
Armed civilians 5 (1 casualty)
Note. The Americans did suffer the loss of another artilleryman.
Another great looking game , what rules do you use ?
ReplyDeleteTony, my own very simple house rules using a D6, three figures firing throw a dice. These rules, in large script, barely cover two sides of A4.
DeleteMichael
I like the sound of them , would be interested in seeing them - always on the lookout for simple rules .
DeleteGreat looking game. I was particularly taken with your fortifications. Can we not persuade you to share your rules at all?
ReplyDeleteAlan, I will give it some thought on uploading the hand written rules. As you are probably aware, I don't believe enjoyable games requires paper shuffling, accountancy, tables and charts linked to previous moves. No more rules/laws than those found in chess, combined with dice, and if possible the company of good natured friends, is always the best way.
DeleteMichael
Oh dear! That's the railway link between east and west cut! Winnipeg doesn’t stand a chance!
ReplyDeleteRoss, with all due respect to Winnipeg's railway line, a major battle is taking place this very moment involving 250 figures near Vankleek Hill. This action may well decide who controls Ottawa. Shells are landing about me as I write this reply!
DeleteMichael
Be careful, taking out Ottawa might drastically increase Canadian chances! It was a newly founded artificial capital on neutral ground in those days. Nothing there but career politicians and newspaper reporters.
ReplyDeleteMontreal and Toronto were where the real decisions were made and where the manpower and money came from.
Hi Ross, I read somewhere it was chosen because it was easier to protect. I know it was a political seat but in this fictional campaign its return to Canada would cause political embarrassment in the US and might encourage peace negotiations.
DeleteMichael
Another great report Michael! The artillery duel was very exciting! Beautiful table and figures, very well done!
ReplyDeleteCheers Brad, modest games can be as much fun as those that are large, scenario is everything.
DeleteMichael