SPECIAL THANKS. I would like to thank Paul Watson for his sponsorship of several lead figure collections on this blog. Having decided to clear his spare/surplus figures, he generously forwarded them on with no other requirement than they deserved to be restored. I would also like to mention George S. Mills, who kindly furnished a quantity of plastic figures which greatly enhanced several collections.
Additional Thanks. To Tim of the MegablitzandMore blog for supplying some interesting figures towards my WW2 Soviet Army. To Mark of ManOfTin Blog for a horde of Airfix WW2 figures. And to my friend Graham Apperley of TalesfromtheToyRoom Blog for his generosity in supplying some lead scenic items for my collection.

Wednesday, 15 December 2021

The Expedition Against St.Augustine (WARGAME part1)

With the Spanish occupation of key townships in Florida, the state government had moved to Georgia. In December, the Americans had mustered a very large force for an expedition against St. Augustine. The Spanish intelligence agency was fully aware (D5) and requested help from Cuba, and the French West Indies. The former was unable to help (D2), but the French promised some assistance as their fleet was in the area (D5).

INITIAL LAYOUT 

I allowed the Spanish to field all the infantry/artillery in my collection. The Americans were granted three dice to provide the number of units participating on the expedition. Fifteen units.




THE BATTLE
MOVE 1.The American army approached the suburbs. The Spanish artillery opened up, inflicting some casualties. But the two heavy US howitzers held their own, two D6s on Fort San Marcos, inflicting casualties with no saving throws. MOVE 2, one Spanish medium gun is hit twice, one inflicts a casualty but the other destroyed the carriage! Shock, the French arrive, three rowboats disembark two medium guns and twelve marines. It is noticeable that the Spanish and French are fortifying key buildings, as strongpoints.


MOVE 3, the Americans continue to advance. French artillery suffer a casualty while trying to deploy their guns. The US howitzers continue to hit the fort guns.


MOVE 4, the artillery have been most effective, but crew casualties are beginning to tell. French marines secure a house and open up on the American irregulars, their morale breaks, and they run. 


MOVE 5, US Marines advance on a key house, although they lose the melee their morale holds, while the Spanish are also forced to test their morale because they are under 50%, and they surrender. On the Spanish right, having scattered the irregulars, two battalions advance on the American left. The French, fearful of losing their artillery decide to withdraw. A contingent of Americans on their right wing causes the Spanish to also withdraw for fear of being outflanked. 
This concluded the first day of the battle. Both sides will use nightfall to reassess their positions. Losses so far are 18 Americans, with a further 12 routing. The Allies have lost 16, with three more captured.
MGB

Monday, 13 December 2021

French versus Americans (Dominion fictional wargame)

After the capture of Louisiana, the French found themselves bottled up in the city, with several American armies encamped to the north, opposing all further movements. In December the French received reinforcements and decided this was an opportunity to secure further territory. It appears both sides were keen to engage in something more than a skirmish.

Overview of the battlefield

MOVE 1.The armies approach each other.
MOVE 2, the armoured cars and artillery came into range of each other, the US having some success on the French AC. MOVE 3 saw light troops engage in a melee inside the yellow house. MOVE 4 Artillery fire dominated this move. MOVE 5 US score a D6 on the French AC, followed by another D6, and then a D5 this equated to the destruction of the turret. But the French artillery had pounded the US battery, and they were silenced. However, the French Zouaves fled the yellow house, it was now under US control. MOVE 6 a battalion of French marines advanced and opened fire on the yellow house.

MOVE 7 and 8, the US armoured car overran a French machine gun section, and its turret gun was also causing real problems. A neighbouring French battalion routed and was pursued by the US armoured car. The French artillery eliminated a cavalry unit. MOVE 9, the French commander sent word he was willing to retire, the US commander (D5) demanded a full surrender. This was not accepted. MOVE 10, on their THIRD attempt the French marines charged the house, some Americans were captured. MOVE 11, at this point something unforeseen occurred, the loss of the house obliged a morale check on a nearby US battalion, they scored a D1 and routed!. MOVE 12, the US commander sent word he was willing to allow the French to retire, the French commander now declined his offer. It was finally agreed that both sides should retire, it was a draw. (NB. From a campaign point of view this will be considered an American victory as the French remain bottled up in the city of Louisiana, and had also suffered heavier casualties.)



RESULTS
MGB

Sunday, 12 December 2021

The Attack on Winnipeg (Dominion fictional wargame)

After the successful defence of Toronto the Dominion War had largely gone quite, both sides fairly secure in their positions. But in December prominent gentlemen in Minneapolis devised a plan for a surprise Winter expedition to capture Winnipeg, a risky business but a generous bounty brought in the recruits.

The Americans were allowed to throw a dice for the number of units participating on this expedition. The Canadians were allowed to throw two dice, for the number of firing sections (three figures) that could be mustered as defenders. An additional dice confirmed that the Canadian commander was fully abreast of this expedition and all movements towards Winnipeg. The settlement was placed on a war footing, and requests for assistance were sent to other Empire garrisons. Unfortunately for the garrison, (Dice) no forces were available. 

RETURN OF FORCES AND DISTRIBUTION

Dice determined the Americans would attack on both sides of the river, and it also deployed the units. The Empire commander was permitted to distribute his forces as he wished, and for charitable reasons declined to 'fire' local properties, although all provisions were removed. The garrison guns were (Dice) both heavy, as was the American gun. (My guns are divided into Light, Medium, Heavy, Siege, Super.)
THE ATTACK
MOVE 1
The US army advanced on the Upper fort, with all infantry redeployed as skirmishers. The Empire guns opened up inflicting a casualty on the Irregulars, and a civilian limber rider. The Irregulars panicked and ran!
MOVE 2
A US officer rallied the Irregulars. The other troops advanced. The American gun opened up to no effect D1. An Empire gun returned fire D6, a hit, throw another dice to see what it did, D6 the gun is knocked out, what about the gun crew? D6 the four gun crew are killed in the explosion! The neighbouring NG battalion was obliged to test its morale having witnessed this disaster, D2 it routs. The Irregulars having witnessed the NG battalion test their morale, D2 they rout. This could be the quickest game I have ever played!!!!!!!!
MOVE 3
US Commander obliged to decide what to do, with 50% of his army routing or casualties. Decided to hold his position on the right side of the river D3, but now under artillery fire.
MOVE4
The routing NG battalion was rallied, but the Irregulars had gone. There return however allowed a renew of the general assault.
MOVE 5 and 6
Further losses as they advanced.
MOVE 7
The US commander ordered his cavalry to charge the redoubt. They succeed with heavy losses, and in the melee knock out an artillery crew. But in their turn are taken out by the Empire infantry. 
MOVE 8
In the subsequent melee the outnumbered Empire troops are beaten, and the infantry rout. One surviving artilleryman surrenders. I think the game is over!
MOVE 9 and 10
No, the garrison commander from Lower Fort Garry just makes it to rally the fleeing garrison, and with his own gentlemen volunteers they return to Upper Fort Garry. No attempting to storm the works, they use their numbers to take down any heads appearing above the parapet. And it works, despite needing a six for a hit, the enemy fire is largely silenced, needing at least three figures to return fire. One NG battalion having declined to enter the fort due to 50% casualties (may fire but no advancing).
MOVE 11
Terms are agreed, the US troops are allowed to depart unmolested, with provisions for their return trip.
                                                                       CASUALTIES






MGB

Wednesday, 8 December 2021

CHINESE NATIONALIST ARTILLERY 1930s

Just completed today an artillery crew for my 1930s Chinese army. Two of the figures were broken W. Britains German mortar crew, the other was a broken Airfix infantryman. Perhaps not perfect for historical accuracy but I think they will serve the purpose.

MGB




Thursday, 2 December 2021

NEW ADDITIONS JUST COMPLETED

JAPANESE WW2

Just completed eight Japanese infantry. Several were charging and this battalion now musters ten, and their two-man light machine gun will be added later.

I had a few spare marching Japanese. Thought it would be useful to raise a crew to man a heavy coastal gun. When I discovered the Japanese were occasionally issued tropical fatigue uniforms in white, thought it would make an interesting addition.

Another scratch-built support weapon. The Japanese developed a rocket launcher late on in WW2, the 70mm weapon was not widely used but does add something interesting. 



Having constructed two Anti-tank rifles a few months back, have finally painted two additional crew and based this small unit.
My Japanese battalions include a light machine gun with two crew. Just completed two of these today.

GRAND BUDAPEST HOTEL
The film only shows infantry, ZZ Guards, Police, and prison guards, so I decided to give their artillerymen the basic grey uniform with the addition of black mountain caps, and a shako for the officer.

GERMAN WW2
Two light machine gun crews completed. The green/blue will be attached to the Hermann Goering Battalion. The second will serve with the Mountain Battalion.
Having previously completed new gunners for a PAK38, I drafted the former crew to a new scratch-built 120mm mortar.



SIEGE GUN 1870s 
Decided to clear an odd brass barrel in my spares box. I normally use plastic-card for new carriages but on this occasion some bits of hardwood. Seen similar guns for the mid-19th century.

MGB 

Wednesday, 1 December 2021

AUCTION WIN

I'm rather pleased with this recent auction win. Picked it up for £10 including delivery. I can see why some would be put off, quite a few needing repairs. But as my plans involve some serious conversion work its hardly an issue. 

Many of the Japanese will be converted into Chinese Nationalists, Japanese Allies, and artillery gunners. The Germans will also serve as gunners, with my German, Chinese, and Zubrowka armies.
I'm expecting some losses out of the 65 figures (see RED DOTS), including the two Airfix Germans kneeling. They always look out of scale next to their compatriots, and I don't see myself making a separate unit just using these figures.
MGB
PS. Can confirm I have already started work on these figures, and will be uploading the results tomorrow. Here is some of the German artillerymen. Quite a few Japanese are about to be based.