Most decisions decided by Dice
The Dominion War returned to Maine. A British flotilla had been blockading Portland for some time, but now a message had been sent to the City's authorities, 'they must commence negotiations for their surrender to Empire Forces'. The authorities declined.
Scenario
The Empire was granted the right to field as many 'Nautical' forces it could muster. The American garrison had previously thrown dice to determine their strength and it was judged to be forty-eight figures plus some supernumeraries.
While the Royal Navy fleet would seek to engage the powerful harbour guns. a naval brigade would be landed elsewhere to take the city from the landward side. For gaming purposes, the naval action would take place largely off table. It was noted, the harbour guns comprised two siege guns, while the naval force had only two heavy and one medium gun. This would give the Americans a superior range.
There was also another condition. Portland had sent word to the city of Augusta calling for reinforcements, they were expected to start arriving in the area on move eleven.
THE GAME
With time working against the Empire forces their two divisions approached the city at full speed. The flotilla suffered no losses before making range on the harbour guns. The landing party had the advantage in field guns but not enough to beat the clock. Only a resolute assault on the city by the Royal Marines and the Naval battalion really offered victory. By move six the American field gun had been knocked out, and their gatling gun had failed to inflict serious casualties on the advancing brigade. In an act of pure resolution the naval brigade charged the American position in move eight. Although casualties were similar, the American position broke (unable to rout, they surrendered).
Now there was a spell when it looked like the harbour guns were going to win their duel with the flotilla. One gunboat had its infrastructure hit twice (4 hits and it must retire or worse), its gun was also knocked out in addition to a crew member. But the tide turned when there was a direct hit (D6) in move seven on a coastal battery, obliterating the gun, two previous hits having no impact on the fortifications.
On move eleven American reinforcements began to arrive but they were still three or four moves away from the city. On move twelve the second harbour gun was taken out and two small parties of Royal Marines secured parts of the dock, while the naval brigade secured their prisoners and two thirds of the residential area. On move thirteen the flotilla informed the American troops still holding a house just outside the city, and the far end of the High Street, that their guns were now aligned on them and would shortly commence firing. Permission was granted for American forces to retire, all prisoners being granted parole.
AMERICAN
Garrison Commander
First Harbour Gun 5 (-1) gun destroyed
Second Harbour Gun 5 (-1) gun destroyed
NG Battalion 12 (-4)
NG Battalion 12 (-3, 9 captured)
NG Skirmishers 6
NG Field Gun 3 (-3)
NG Gatling Gun 3 (-2, 1 captured)
NG Dismounted cavalry 4
(Reinforcements nearby 10)
EMPIRE
Naval Brigade commander 1
Royal Marines Battn. 12 (-3)
Royal Navy Battn. 14 (-4)
Royal Naval Battery 10 and 8 limber-men
Royal Marine Artillery 3 (-1)
FLOTILLA
1st Gunboat 4 crew (-1), 4 Royal Marines, 50% damage to ship including gun
2nd Gunboat 4 crew
3rd Gunboat 4 crew, 3 Royal Marines
MGB